Oscillations
Volume Visualization
VDB Smooth
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Over the last couple of weeks I started to learn Houdini, partly from tutorials by Entagma and others, partially by implementing things I worked on in Grasshopper for Rhino (which is single threaded and rather slow for larger assets) over into the Houdini world. This one started out from the Enta...
How to Create and render a glowing neon sign in Houdini « Software Tips :: WonderHowTo
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look....
Modeling Realistic and Stylized Assets
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
Photon Simulations with Houdini – FX blog by Sergen Eren
Learn how to create a path tracer using houdini particles
Floating Particles inside of an animated/changing geometry | Full Houdini Tutorial (HIP File) - YouTube
HDK: Custom Metaball Kernels
For Loop: Fractal Ornament on Vimeo
Download Project File (.hipnc): https://www.dropbox.com/s/n9ok6nu6xx7hqsi/iteration_for_loop.hipnc?dl=0
In this tutorial we're looking at For-Loops in order to create a repeating geometric pattern that resembles an abstract snowflake.
For more info visit www.entagma.com
Quad Sphere - Modeling - od|forum
How do you create a sphere made of all quads; Polygon Mesh has poles and polygon is triangles ? I want a sphere without any poles; but all quads.
Connecting multiple objects with a smooth 'Metaball' Effect | Forums | SideFX
Combining two Primitives - General Houdini Questions - od|forum
I was wondering if there is a way of combining two primitives e.g. two 2D circles that get into a certain range of each other like in the gif below. I was taking a shot at it myself but so far it's too dependent on point numbers and orders. combining_circles.hipnc
Gradient scaling polywire. | Forums | SideFX
CURVE WIDTH TAPER - Lighting & Rendering - od|forum
Hi Hope all is well, I have matra rendering curves using attribute create width, but i was wondering is there a way to have the lines taper towards the ends ? any help would be amazing. Thanks for your time Sam FIND_POINTS_CURVE.hipnc
Ramp with texture input? | Forums | SideFX
houdini 16 // vex morphing between two obj - YouTube
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John Kunz
John Kunz, Effects Artist
Matcaps? | Forums | SideFX
How to avoid polygon faces render artifacts? | Forums | SideFX
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
Learn Houdini Geometry Essentials, New at HipFlask - Lesterbanks
Hipflask adds to the Houdini Made Easy series with a new Houdini Geometry Essentials class where you can learn about components and primitives.
Learn Houdini the Hipflask way
Clear, comprehensive online courses and tutorials to help you master Houdini. Designed for beginners by an award-winning 3D artist.
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
Fractal Ornaments – Entagma
VMT - 050 - HOUDINI - Copy Geometry to Quads - YouTube
Houdini Tutorial | Copy Pattern to Polygons (Quads) - YouTube
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
Houdini Algorithmic Live #063 - Pac-Man Garden - YouTube