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VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
·forums.odforce.net·
VEX Facing Ratio Shader - Shaders - od|forum
hounotes
hounotes
About / Blog / Redshift 2025 / Toggle Stowbars / PolyPen (Modeler) / Edge Flow (Modeler) / Intel Open Image Denoise / Redshift for Houdini のインストール (Linux) / Parm Slider (Modeler) / Labs Symmetrize SOP
·scrapbox.io·
hounotes
The Cycles Input Encyclopedia — Blender Guru
The Cycles Input Encyclopedia — Blender Guru
Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in simple and practical terms that you can relate to.
·blenderguru.com·
The Cycles Input Encyclopedia — Blender Guru