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Solved: Clothoid - Autodesk Community - Civil 3D
Solved: Clothoid - Autodesk Community - Civil 3D
Using "Clothoids" creating Alignment when the design is exported to 2D the transition curves turn into tiny lines not to be able to annotate them as clothoids. Is there a way to maintain clothoids during the export? I need to show these in my drawings as transition curves.   What is the best way to ...
·forums.autodesk.com·
Solved: Clothoid - Autodesk Community - Civil 3D
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
·forums.odforce.net·
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Mathway
Mathway
Free math problem solver answers your algebra homework questions with step-by-step explanations.
·mathway.com·
Mathway
Modular Multiplication | SideFX
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
·sidefx.com·
Modular Multiplication | SideFX
VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
·forums.odforce.net·
VEX Facing Ratio Shader - Shaders - od|forum