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VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
·forums.odforce.net·
VEX Facing Ratio Shader - Shaders - od|forum
Expressions 101 - Written Tutorials - Nukepedia
Expressions 101 - Written Tutorials - Nukepedia
Expressions 101 - Written Tutorials (this is a work in progress, will add images and example nuke scripts when I get time) Introduction The expression node in nuke is a bit of a mystery for most people, but it's incredibly powerful. Often its used for pat
·nukepedia.com·
Expressions 101 - Written Tutorials - Nukepedia
⠀⠀◯⠀ꖴИNꖴᗝᑎⓄ옷⠀◯⠀ИNꖴ⠀◯⠀ᗱᗴᕤᕦИNⓄߦᔓᔕ⠀◯⠀ᴥᗱᗴᕤᕦИNᗱᗴᙏ⠀◯⠀⠀ⵙ⠀⠀◯⠀ᙏᗱᗴИNᕤᕦᗱᗴᴥ⠀◯⠀ᔓᔕߦⓄИNᕤᕦᗱᗴ⠀◯⠀ꖴИN⠀◯⠀옷ⓄᑎᗝꖴИNꖴ⠀◯⠀⠀
⠀⠀◯⠀ꖴИNꖴᗝᑎⓄ옷⠀◯⠀ИNꖴ⠀◯⠀ᗱᗴᕤᕦИNⓄߦᔓᔕ⠀◯⠀ᴥᗱᗴᕤᕦИNᗱᗴᙏ⠀◯⠀⠀ⵙ⠀⠀◯⠀ᙏᗱᗴИNᕤᕦᗱᗴᴥ⠀◯⠀ᔓᔕߦⓄИNᕤᕦᗱᗴ⠀◯⠀ꖴИN⠀◯⠀옷ⓄᑎᗝꖴИNꖴ⠀◯⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ꖴИNꖴᗝᑎⓄ옷⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀옷ⓄᑎᗝꖴИNꖴ⠀◯⠀⠀⠀⠀
·tbpchan.cz·
⠀⠀◯⠀ꖴИNꖴᗝᑎⓄ옷⠀◯⠀ИNꖴ⠀◯⠀ᗱᗴᕤᕦИNⓄߦᔓᔕ⠀◯⠀ᴥᗱᗴᕤᕦИNᗱᗴᙏ⠀◯⠀⠀ⵙ⠀⠀◯⠀ᙏᗱᗴИNᕤᕦᗱᗴᴥ⠀◯⠀ᔓᔕߦⓄИNᕤᕦᗱᗴ⠀◯⠀ꖴИN⠀◯⠀옷ⓄᑎᗝꖴИNꖴ⠀◯⠀⠀