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Modular Multiplication | SideFX
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
ยทsidefx.comยท
Modular Multiplication | SideFX
โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
ยทbronnen.netยท
โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Over the last couple of weeks I started to learn Houdini, partly from tutorials by Entagma and others, partially by implementing things I worked on in Grasshopper for Rhino (which is single threaded and rather slow for larger assets) over into the Houdini world. This one started out from the Enta...
ยทforums.odforce.netยท
Toms "Learning Houdini" Gallery - Finished Work - od|forum
โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
ยทacrimonie.comยท
โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €ะ˜N๊–ดโ €โ—ฏโ €แ—ฑแ—ดแ•คแ•ฆะ˜Nโ“„฿ฆแ”“แ”•โ €โ—ฏโ €แดฅแ—ฑแ—ดแ•คแ•ฆะ˜Nแ—ฑแ—ดแ™โ €โ—ฏโ €โ €โต™โ €โ €โ—ฏโ €แ™แ—ฑแ—ดะ˜Nแ•คแ•ฆแ—ฑแ—ดแดฅโ €โ—ฏโ €แ”“แ”•฿ฆโ“„ะ˜Nแ•คแ•ฆแ—ฑแ—ดโ €โ—ฏโ €๊–ดะ˜Nโ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €
โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €ะ˜N๊–ดโ €โ—ฏโ €แ—ฑแ—ดแ•คแ•ฆะ˜Nโ“„฿ฆแ”“แ”•โ €โ—ฏโ €แดฅแ—ฑแ—ดแ•คแ•ฆะ˜Nแ—ฑแ—ดแ™โ €โ—ฏโ €โ €โต™โ €โ €โ—ฏโ €แ™แ—ฑแ—ดะ˜Nแ•คแ•ฆแ—ฑแ—ดแดฅโ €โ—ฏโ €แ”“แ”•฿ฆโ“„ะ˜Nแ•คแ•ฆแ—ฑแ—ดโ €โ—ฏโ €๊–ดะ˜Nโ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €
/gd/ - Graphic Design - โ €โ €โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €โ €โ €
ยทtbpchan.czยท
โ €โ €โ—ฏโ €๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ €โ—ฏโ €ะ˜N๊–ดโ €โ—ฏโ €แ—ฑแ—ดแ•คแ•ฆะ˜Nโ“„฿ฆแ”“แ”•โ €โ—ฏโ €แดฅแ—ฑแ—ดแ•คแ•ฆะ˜Nแ—ฑแ—ดแ™โ €โ—ฏโ €โ €โต™โ €โ €โ—ฏโ €แ™แ—ฑแ—ดะ˜Nแ•คแ•ฆแ—ฑแ—ดแดฅโ €โ—ฏโ €แ”“แ”•฿ฆโ“„ะ˜Nแ•คแ•ฆแ—ฑแ—ดโ €โ—ฏโ €๊–ดะ˜Nโ €โ—ฏโ €์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ €โ—ฏโ €โ €
VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
ยทforums.odforce.netยท
VEX Facing Ratio Shader - Shaders - od|forum