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โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
ยทbronnen.netยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Over the last couple of weeks I started to learn Houdini, partly from tutorials by Entagma and others, partially by implementing things I worked on in Grasshopper for Rhino (which is single threaded and rather slow for larger assets) over into the Houdini world. This one started out from the Enta...
ยทforums.odforce.netยท
Toms "Learning Houdini" Gallery - Finished Work - od|forum
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
/lit/ - Literature - โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
ยทtbpchan.czยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•์˜ท฿ฆไบบแ™แ•คแ•ฆโ €โ—ฏโ €แ—ฑแ—ดแ—โ“„แ‘แ‘•๊–ดะ˜Nแ‘Žโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ‘Žะ˜N๊–ดแ‘แ‘•โ“„แ—แ—ฑแ—ดโ €โ—ฏโ €แ•คแ•ฆแ™ไบบ฿ฆ์˜ทแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
How to do disk mapping in Blender? - Support / Materials and Textures - Blender Artists Community
How to do disk mapping in Blender? - Support / Materials and Textures - Blender Artists Community
Ref this image: http://i281.photobucket.com/albums/kk234/Dee390/CheckDisc.jpg However the underlying geometry could be a simple plane, but the projected UV orientation is what would create disk mapping. Basically, how the heck do I get the circular appearance mapped onto a rectangle? I tried reorienting the UVs so it looked like a spider web, but the result wasnโ€™t really what I expected.
ยทblenderartists.orgยท
How to do disk mapping in Blender? - Support / Materials and Textures - Blender Artists Community
How to Create and render a glowing neon sign in Houdini ยซ Software Tips :: WonderHowTo
How to Create and render a glowing neon sign in Houdini ยซ Software Tips :: WonderHowTo
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look....
ยทsoftware-tips.wonderhowto.comยท
How to Create and render a glowing neon sign in Houdini ยซ Software Tips :: WonderHowTo
โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
ยทbronnen.netยท
โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
/nat/ - Nature - โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
ยทtbpchan.czยท
โ—ฏโˆžโ‚โ‹โ‹โตˆโ‚โ‹โต”โ‚โ‹๊ž‰โต”โต”โต”ยทโ‚โต”๊ž‰โ‚โต”แƒยทยทโ‚โ‚โ‹โ‹โ ฟแƒโต”โตˆโต”โˆทโต˜โ‚โ‚โ‹โต˜๊ž‰๊ž‰โต”โ ฟโต”โˆทโ—Œโˆทโ‹โ—ฏโต™โ—ฏโ‹โˆทโ—Œโˆทโต”โ ฟโต”๊ž‰๊ž‰โต˜โ‹โ‚โ‚โต˜โˆทโต”โตˆโต”แƒโ ฟโ‹โ‹โ‚โ‚ยทยทแƒโต”โ‚๊ž‰โต”โ‚ยทโต”โต”โต”๊ž‰โ‹โ‚โต”โ‹โ‚โตˆโ‹โ‹โ‚โˆžโ—ฏ
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €๊™ฎโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐–งทโฐ™๐‘ฝ‡โต™๐ŸŸ—๐‘ฝ‡โต™๐–ฅ โต™๐‘ฝ‡๐ŸŸ—โต™๐‘ฝ‡โฐ™๐–งทแณ€๐–ขŒ๐งพแจโต”๊ž‰โธญโ‹โต”โต”๐งพโ‹โ‹โต”โ‹ยท๐งพโ‹โ‹๊”น๐งพโ‹โต”๐งพโ‹๊ž‰โต”โต”โต”ยท๐งพโต”๊ž‰๐งพโต”แจยทยท๐งพ๐งพโ‹โ‹โ ฟแจโต”๊”นโต”โ˜โธญ๐งพ๐งพโ‹โธญโˆถโˆถโต”โ ฟโต”โ˜โ—Œโ˜โ‹๐–ฅ•โ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐†ฏโ €๐†ฏโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐–ฅ•โ‹โ˜โ—Œโ˜โต”โ ฟโต”โˆถโˆถโธญโ‹๐งพ๐งพโธญโ˜โต”๊”นโต”แจโ ฟโ‹โ‹๐งพ๐งพยทยทแจโต”๐งพ๊ž‰โต”๐งพยทโต”โต”โต”๊ž‰โ‹๐งพโต”โ‹๐งพ๊”นโ‹โ‹๐งพยทโ‹โต”โ‹โ‹๐งพโต”โต”โ‹โธญ๊ž‰โต”แจ๐งพ๐–ขŒแณ€๐–งทโฐ™๐‘ฝ‡โต™๐ŸŸ—๐‘ฝ‡โต™๐–ฅ โต™๐‘ฝ‡๐ŸŸ—โต™๐‘ฝ‡โฐ™๐–งทโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๊™ฎโ €
ยทendchan.netยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €