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Houdini Ramp Manager [Digital Asset] on Vimeo
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions. You can forward ramps from the asset onto any other node and perform some common ramp manipulations. I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes. You can download it as part of the Aelib library here: https://github.com/Aeoll/Aelib Or on its own here: https://goo.gl/j47nrI
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Houdini Ramp Manager [Digital Asset] on Vimeo
How to increase number of Shader Compile Workers spawned by Unreal? - Unreal Engine Forums
Houdini Tools/Assets Memo - Qiita
Houdini Tools/Assets Memo - Qiita
ๅ…ฌ้–‹ใ•ใ‚Œใฆใ‚‹Houdini Toolใ‚„Assetใฎใพใจใ‚ใ€‚่ฆ‹ใคใ‘ๆฌก็ฌฌใซ้šๆ™‚ๆ›ดๆ–ฐใ€‚ๆ›ดๆ–ฐใซใ”ๅ”ๅŠ›ใ„ใŸใ ใ‘ใ‚‹ๆ–นใฏใ€ใฉใ†ใž็ทจ้›†ใƒชใ‚ฏใ‚จใ‚นใƒˆใใ ใ•ใ„ใ€œใ€œAAelibGithub: https://gitโ€ฆ
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Houdini Tools/Assets Memo - Qiita
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโ€™ve searched everywhere and the only solution I found was a very abstract application in a language I didnโ€™t even recognize. I know there is probably a very simple solution to this but itโ€™s one of those brain blocking problems I just c...
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How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How to export static geometry in the level into FBX ? - UE4 AnswerHub
How to export static geometry in the level into FBX ? - UE4 AnswerHub
How can I select several static meshes and export those into FBX ? (so that I could import it in Blender and optimize)
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How to export static geometry in the level into FBX ? - UE4 AnswerHub
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Over the last couple of weeks I started to learn Houdini, partly from tutorials by Entagma and others, partially by implementing things I worked on in Grasshopper for Rhino (which is single threaded and rather slow for larger assets) over into the Houdini world. This one started out from the Enta...
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Toms "Learning Houdini" Gallery - Finished Work - od|forum
The Cycles Input Encyclopedia โ€” Blender Guru
The Cycles Input Encyclopedia โ€” Blender Guru
Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in simple and practical terms that you can relate to.
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The Cycles Input Encyclopedia โ€” Blender Guru