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Problem With Shader Graph - Unity Forum
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...
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Problem With Shader Graph - Unity Forum
ADN-DevTech/3dsMax-OSL-Shaders: shared OSL shaders for 3ds Max
osl-shaders/glass/BaGlass at master ยท sambler/osl-shaders ยท GitHub
osl - How to make simple Fresnel in blender Open Shading Language? - Blender Stack Exchange
Gradient | Unreal Engine Documentation
The Cycles Input Encyclopedia โ€” Blender Guru
The Cycles Input Encyclopedia โ€” Blender Guru
Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in simple and practical terms that you can relate to.
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The Cycles Input Encyclopedia โ€” Blender Guru
GLSL Sandbox Gallery
Combining two Primitives - General Houdini Questions - od|forum
Combining two Primitives - General Houdini Questions - od|forum
I was wondering if there is a way of combining two primitives e.g. two 2D circles that get into a certain range of each other like in the gif below. I was taking a shot at it myself but so far it's too dependent on point numbers and orders. combining_circles.hipnc
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Combining two Primitives - General Houdini Questions - od|forum