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Houdini Ramp Manager [Digital Asset] on Vimeo
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions. You can forward ramps from the asset onto any other node and perform some common ramp manipulations. I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes. You can download it as part of the Aelib library here: https://github.com/Aeoll/Aelib Or on its own here: https://goo.gl/j47nrI
·vimeo.com·
Houdini Ramp Manager [Digital Asset] on Vimeo
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. I’ve searched everywhere and the only solution I found was a very abstract application in a language I didn’t even recognize. I know there is probably a very simple solution to this but it’s one of those brain blocking problems I just c...
·answers.unity.com·
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
The Cycles Input Encyclopedia — Blender Guru
The Cycles Input Encyclopedia — Blender Guru
Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in simple and practical terms that you can relate to.
·blenderguru.com·
The Cycles Input Encyclopedia — Blender Guru