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/gfx/ - Graphic Design
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How to Create and render a glowing neon sign in Houdini « Software Tips :: WonderHowTo
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look....
/his/ - History
Orders of magnitude (frequency) - Wikipedia
Overview | Welcome to PyFlow homepage!
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MathStudio
Modern technical computing system for students, teachers, engineers and everyone in between.
/HTML/ - web development
p3d.in - OOO's lair
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Part 1. Let’s write a simple sine wave generator with C++ and JUCE | by Oleh C. | Medium
In this small tutorial, I will introduce how to create a basic audio app and generate sine waves by formula. Firstly, I want to say a few words about JUCE. JUCE is the C++ library to develop…
Modeling Realistic and Stylized Assets
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
/liberty/ - Libertarian
Pascal Golay's Scripted Utilities for Rhino [McNeel Wiki]
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Paul's Extreme Sound Stretch
/linglit/ - Linglit
paulstretch
PaulStretch | Xenakios's Blog
Photon Simulations with Houdini – FX blog by Sergen Eren
Learn how to create a path tracer using houdini particles
/lit/ - Literature
PaulXStretch
PaulXStretch plugin | Xenakios's Blog
April 25th 2022 : Maintenance and development of PaulXStretch has been transferred over to Sonosaurus! Please direct all new donations for PaulXStretch to Sonosaurus from now on. Version 1.5.2 is a…
/lpol/ - Libertarian Pol
Periodic Table - Ptable
Interactive periodic table showing names, electrons, and oxidation states. Visualize trends, 3D orbitals, isotopes, and mix compounds. Fully descriptive writeups.
Perspective Calculator - Divide drawing into equal regions
Divide a wall receding to a vanishing point into n equally-sized regions.