𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢᯽𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢 ⠀ 𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢᯽𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢
<TITLE>𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢᯽𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢 𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢᯽𔗢⩩𔗢𖤞𔗢⩩𔗢𖥕𔗢⩩𔗢𖤞𔗢⩩𔗢</TITLE> <meta charset="UTF-8"> <head> <style> html, body {margin: 0;width: 100%;height: 100%;overflow: hidden;background: #00F47C00;} #grid {position: fixed;left: 50%;top: 50%;transform: translate(-50%, -50%);} </style> </head>
<body>
<div id="s"></div> <canvas id="grid"></canvas>
<script> const COLOR_STEP = "AUTO";
const G = Math.pow(3, 3); const PIXEL_SIZE = Math.pow(3, 2); const STEP = PIXEL_SIZE + 2 * PIXEL_SIZE; const GAP = (STEP - PIXEL_SIZE) / 2;
const canvas = document.getElementById("grid"); canvas.width = G * STEP; canvas.height = G * STEP;
const ctx = canvas.getContext("2d", { alpha: true });
const totalPixels = G * G; const onesCount = new Uint8Array(totalPixels); let maxOnes = 0;
for (let i = 1; i < totalPixels; i++) { onesCount[i] = onesCount[(i / 3) | 0] + (i % 3 === 1 ? 1 : 0); if (onesCount[i] > maxOnes) maxOnes = onesCount[i]; }
const center = G >> 1; const centerIdx = center * G + center; const target = onesCount[centerIdx];
for (let y = 0; y < G; y++) { for (let x = 0; x < G; x++) { const idx = y * G + x; const val = onesCount[idx];
let v; if (COLOR_STEP = "AUTO") { v = Math.round(255 * (val / maxOnes)); } else if (COLOR_STEP = "0" || COLOR_STEP === 0) { v = 255; } else { v = 255 - (target - val) * Number(COLOR_STEP); v = v < 0 ? 0 : v > 255 ? 255 : v; }
ctx.fillStyle = rgba(${v},${v},${v},${v / 255});
ctx.fillRect(x * STEP + GAP, y * STEP + GAP, PIXEL_SIZE, PIXEL_SIZE);
}
}
</script>
</body> </html>
