Getting started with After Effects expressions - Page 2 - Adobe Support Community - 10706722
Disclaimer: This post isn't an official expressions guide by Adobe. It's meant to help users understand the power of expressions in After Effects. Being - 10706722 - 2
Continuous curvature of smooth corners for UI Design / Máté Homolya / Observable
This method allows for applying smooth rounding to any polygon, while also keeping the curvature over the surface continuous. In UI design, this results in improved smooth surfaces compared to the abrupt beginning of the rounding when transitioning from a circular arc to a line segment with previous methods. In industrial design, this technique is often used for structural engineering, product design such as Apple's widely known squircles and many other applications. Click to add a vertex or move an existin
Create tangent arcs between multiple circles in row - Grasshopper - McNeel Forum
tangent arcs to multiple circles.3dm (2.5 MB) tangent arcs to multiple circles.gh (20.1 KB) Hi, I’m trying to create tangent arcs between rows of circles but I have some problems right now. Since I have branches with even number of items and other with uneven number of items, my way of doing is not working properly. I suppose there must be an easier way to deal with this but I can’t find the solution. Is anybody can help me? Also I’ve another question, when I have all the arcs, what i...
A “curvature comb” is a type of graphical diagram added to the plot of a curve
which shows a number of “teeth” segments with their bases along the curve, oriented
perpendicular to the curve and proportional in length to its curvature. Personally I find it is easier to interpret a solid curve vs. a collection
of line segments. But eventually I might also add a more traditional
comblike display. I apply a sigmoid function (here, an arctangent) to the curvature so that even
for very extremely sharply kinked cu
A useful thing to do with position data eg from a motion capture system is to calculate the first and second derivatives These will give you the velocity...