Nuke Developer Kit (NDK) 9.0v4: Nuke TCL Scripting: Nuke tcl script expressions
Nuke Tutorial | Fresnel Effect - YouTube
Code - by Golan Levin and Collaborators
Shadershop
[Nuke 3D] Camera FOV | Facebook
Defining Custom Menus and Toolbars
8 ways to increase your efficiency with Foundry's Nuke | ftrack
Get more out of your Nuke workflow. Here's eight handy tips from veteran Nuke artist and senior MPC compositor Josh Parks.
Using Performance Timing
Andrea Geremia - VFX Artist
Tutorial about the gizmo Animation and Curves in Nuke
NUKE EXPRESSION GRADIENTS - YouTube
Nuke Nodes Kickstart - GridWarp - YouTube
Math Expressions | Unreal Engine Documentation
Eric Davis on Twitter: "Using VectorToRadialValue node to get a fun little pulsing circle effect #VFX #gamedev #UnrealEngine #UE4 https://t.co/K3tl0YOgRH" / Twitter
Gradient | Unreal Engine Documentation
Procedurally generated gradients to add to your materials, eliminating the need for textures and saving memory.
UE4 - Tutorial - Niagara Skull Mesh Particles | CGHOW
UE4 - Tutorial - Niagara Skull Mesh Particles
A Cheat Sheet on Volumetric Fog in UE4
Tips and tricks on working with the long-awaited Volumetric Fog in Unreal Engine 4.16.
UE4 Console Variables and Commands
How to increase number of Shader Compile Workers spawned by Unreal? - Unreal Engine Forums
Tron Glow tutorial - Unreal 4 - YouTube
UE4 - Object fade out - YouTube
How do I change the position of the arms of the default mannequin? - UE4 AnswerHub
I have the SK_mannequin and UE4_mannequin_skeleton from the third person template (the game is third person). Iโd like the character to hold a gun in front of him like in the first person template. Are there any good tutorials on how to do this?
How to export static geometry in the level into FBX ? - UE4 AnswerHub
How can I select several static meshes and export those into FBX ? (so that I could import it in Blender and optimize)
GLSL Sandbox
Occlusion
Dockable Output Window
Hypershade window is empty in Maya | Maya | Autodesk Knowledge Network
In Maya, the Hypershade window opens blank - only the gray background is displayed. In legacy versions of Maya only, if a scene is saved with the Hypershade window minimized, this issue occurs. In more current versions of Maya, there are multiple causes: Corrupted Maya Preferences. Error in the Hypershade window. Duplicate instances of the Hypershade open in the background. Unmet system requirements for Maya
THE EASIEST GLOW IN UNITY - TUTORIAL - YouTube
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโve searched everywhere and the only solution I found was a very abstract application in a language I didnโt even recognize. I know there is probably a very simple solution to this but itโs one of those brain blocking problems I just c...
Bolt v.2.0.0a8 | - Ludiq
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...