๐žขจ

2895 bookmarks
Newest
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €๊™ฎโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐–งทโฐ™๐‘ฝ‡โต™๐ŸŸ—๐‘ฝ‡โต™๐–ฅ โต™๐‘ฝ‡๐ŸŸ—โต™๐‘ฝ‡โฐ™๐–งทแณ€๐–ขŒ๐งพแจโต”๊ž‰โธญโ‹โต”โต”๐งพโ‹โ‹โต”โ‹ยท๐งพโ‹โ‹๊”น๐งพโ‹โต”๐งพโ‹๊ž‰โต”โต”โต”ยท๐งพโต”๊ž‰๐งพโต”แจยทยท๐งพ๐งพโ‹โ‹โ ฟแจโต”๊”นโต”โ˜โธญ๐งพ๐งพโ‹โธญโˆถโˆถโต”โ ฟโต”โ˜โ—Œโ˜โ‹๐–ฅ•โ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐†ฏโ €๐†ฏโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐–ฅ•โ‹โ˜โ—Œโ˜โต”โ ฟโต”โˆถโˆถโธญโ‹๐งพ๐งพโธญโ˜โต”๊”นโต”แจโ ฟโ‹โ‹๐งพ๐งพยทยทแจโต”๐งพ๊ž‰โต”๐งพยทโต”โต”โต”๊ž‰โ‹๐งพโต”โ‹๐งพ๊”นโ‹โ‹๐งพยทโ‹โต”โ‹โ‹๐งพโต”โต”โ‹โธญ๊ž‰โต”แจ๐งพ๐–ขŒแณ€๐–งทโฐ™๐‘ฝ‡โต™๐ŸŸ—๐‘ฝ‡โต™๐–ฅ โต™๐‘ฝ‡๐ŸŸ—โต™๐‘ฝ‡โฐ™๐–งทโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๊™ฎโ €
ยทendchan.netยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ—ฏโœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏแ—แ—ฉแ‘แ‘•ะ˜Nโ“„แดฅ๊–ดโต™๊–ดแดฅโ“„ะ˜Nแ‘แ‘•แ—ฉแ—โ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœคโ—ฏ
โ—ฏโœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏแ—แ—ฉแ‘แ‘•ะ˜Nโ“„แดฅ๊–ดโต™๊–ดแดฅโ“„ะ˜Nแ‘แ‘•แ—ฉแ—โ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœคโ—ฏ
ยทvk.comยท
โ—ฏโœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏแ—แ—ฉแ‘แ‘•ะ˜Nโ“„แดฅ๊–ดโต™๊–ดแดฅโ“„ะ˜Nแ‘แ‘•แ—ฉแ—โ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœคโ—ฏ
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโ€™ve searched everywhere and the only solution I found was a very abstract application in a language I didnโ€™t even recognize. I know there is probably a very simple solution to this but itโ€™s one of those brain blocking problems I just c...
ยทanswers.unity.comยท
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
/philosophy/ - Philosophy - โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €๊™ฎโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐–งทโฐ™๐‘ฝ‡โต™๐ŸŸ—๐‘ฝ‡โต™๐–ฅ โต™๐‘ฝ‡๐ŸŸ—โต™๐‘ฝ‡โฐ™๐–งทแณ€๐–ขŒ๐งพแจโต”๊ž‰โธญโ‹โต”โต”๐งพโ‹โ‹โต”โ‹ยท๐งพโ‹โ‹๊”น๐งพโ‹โต”๐งพโ‹๊ž‰โต”โต”โต”ยท๐งพโต”๊ž‰๐งพโต”แจยทยท๐งพ๐งพโ‹โ‹โ ฟแจโต”๊”นโต”โ˜โธญ๐งพ๐งพโ‹โธญโˆถโˆถโต”โ ฟโต”โ˜โ—Œโ˜โ‹๐–ฅ•โ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐†ฏโ €๐†ฏโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๐–ฅ•โ‹โ˜โ—Œโ˜โต”โ ฟโต”โˆถโˆถโธญโ‹๐งพ๐งพโธญโ˜โต”๊”นโต”แจโ ฟโ‹โ‹๐งพ๐งพยทยทแจโต”๐งพ๊ž‰โต”๐งพยทโต”โต”โต”๊ž‰โ‹๐งพโต”โ‹๐งพ๊”นโ‹โ‹๐งพยทโ‹โต”โ‹โ‹๐งพโต”โต”โ‹โธญ๊ž‰โต”แจ๐งพ๐–ขŒแณ€๐–งทโฐ™๐‘ฝ‡โต™๐ŸŸ—๐‘ฝ‡โต™๐–ฅ โต™๐‘ฝ‡๐ŸŸ—โต™๐‘ฝ‡โฐ™๐–งทโ—ฆเญฆโ—ฆโ—ฏโ—ฆเญฆโ—ฆ๊™ฎโ €
ยทtbpchan.czยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ—ฏโ—ฏแ”“แ”•โœปแดฅOแ—ฏแ—๊–ดแ™Oโ—ฏแ”“แ”•โ—ฏโ—ฏโต™โ—ฏโ—ฏแ”“แ”•Oแ™๊–ดแ—แ—ฏOแดฅโœปแ”“แ”•โ—ฏโ—ฏ
โ—ฏโ—ฏแ”“แ”•โœปแดฅOแ—ฏแ—๊–ดแ™Oโ—ฏแ”“แ”•โ—ฏโ—ฏโต™โ—ฏโ—ฏแ”“แ”•Oแ™๊–ดแ—แ—ฏOแดฅโœปแ”“แ”•โ—ฏโ—ฏ
ยทvk.comยท
โ—ฏโ—ฏแ”“แ”•โœปแดฅOแ—ฏแ—๊–ดแ™Oโ—ฏแ”“แ”•โ—ฏโ—ฏโต™โ—ฏโ—ฏแ”“แ”•Oแ™๊–ดแ—แ—ฏOแดฅโœปแ”“แ”•โ—ฏโ—ฏ
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
ยทbronnen.netยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏแ—โตˆแ™๊–ดฮ›๊–ดแ‘แ‘•โต™แ‘แ‘•๊–ดฮ›๊–ดแ™โตˆแ—โ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœค
โœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏแ—โตˆแ™๊–ดฮ›๊–ดแ‘แ‘•โต™แ‘แ‘•๊–ดฮ›๊–ดแ™โตˆแ—โ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœค
ยทvk.comยท
โœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏแ—โตˆแ™๊–ดฮ›๊–ดแ‘แ‘•โต™แ‘แ‘•๊–ดฮ›๊–ดแ™โตˆแ—โ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœค
โ—ฏโœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏ๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ—ฏโต™โ—ฏ์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœคโ—ฏ
โ—ฏโœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏ๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ—ฏโต™โ—ฏ์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœคโ—ฏ
ยทvk.comยท
โ—ฏโœคะ˜Nแ—ฑแ—ดโœคะ˜Nโ“„แ‘แ‘•โ—ฏ๊–ดะ˜N๊–ดแ—แ‘Žโ“„์˜ทโ—ฏโต™โ—ฏ์˜ทโ“„แ‘Žแ—๊–ดะ˜N๊–ดโ—ฏแ‘แ‘•โ“„ะ˜Nโœคแ—ฑแ—ดะ˜Nโœคโ—ฏ
โ—ฏโ—ฏะ˜Nแ•คแ•ฆ๊–ดแ”“แ”•แ—ฑแ—ดแ—โ—ฏะ˜N๊–ดโ—ฏโต™โ—ฏ๊–ดะ˜Nโ—ฏแ—แ—ฑแ—ดแ”“แ”•๊–ดแ•คแ•ฆะ˜Nโ—ฏโ—ฏ
โ—ฏโ—ฏะ˜Nแ•คแ•ฆ๊–ดแ”“แ”•แ—ฑแ—ดแ—โ—ฏะ˜N๊–ดโ—ฏโต™โ—ฏ๊–ดะ˜Nโ—ฏแ—แ—ฑแ—ดแ”“แ”•๊–ดแ•คแ•ฆะ˜Nโ—ฏโ—ฏ
ยทvk.comยท
โ—ฏโ—ฏะ˜Nแ•คแ•ฆ๊–ดแ”“แ”•แ—ฑแ—ดแ—โ—ฏะ˜N๊–ดโ—ฏโต™โ—ฏ๊–ดะ˜Nโ—ฏแ—แ—ฑแ—ดแ”“แ”•๊–ดแ•คแ•ฆะ˜Nโ—ฏโ—ฏ
โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ—ฏ LAะ˜OIฦงะ˜ฦŽMID ิ ฦงHPYLG ะ˜ฦŽHT LAะ˜OIฦงะ˜ฦŽMID ิ ฦงะ˜AGะฏO Gะ˜IWAะฏD FI โ—ฏโ €โฆฟโ €โ—ฏ IF DRAWING ORGANS 3 DIMENSIONAL THEN GLYPHS 3 DIMENSIONAL โ—ฏโ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ €
โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ—ฏ LAะ˜OIฦงะ˜ฦŽMID ิ ฦงHPYLG ะ˜ฦŽHT LAะ˜OIฦงะ˜ฦŽMID ิ ฦงะ˜AGะฏO Gะ˜IWAะฏD FI โ—ฏโ €โฆฟโ €โ—ฏ IF DRAWING ORGANS 3 DIMENSIONAL THEN GLYPHS 3 DIMENSIONAL โ—ฏโ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ €
ยท83channel.orgยท
โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ—ฏ LAะ˜OIฦงะ˜ฦŽMID ิ ฦงHPYLG ะ˜ฦŽHT LAะ˜OIฦงะ˜ฦŽMID ิ ฦงะ˜AGะฏO Gะ˜IWAะฏD FI โ—ฏโ €โฆฟโ €โ—ฏ IF DRAWING ORGANS 3 DIMENSIONAL THEN GLYPHS 3 DIMENSIONAL โ—ฏโ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ € โ €
โ—ฏแ•คแ•ฆโ“„แดฅโ€แดฅแ—ฑแ—ดแ—แ—ฉ์˜ทแ”“แ”•โต™แ”“แ”•์˜ทแ—ฉแ—แ—ฑแ—ดแดฅโ€แดฅโ“„แ•คแ•ฆโ—ฏ
โ—ฏแ•คแ•ฆโ“„แดฅโ€แดฅแ—ฑแ—ดแ—แ—ฉ์˜ทแ”“แ”•โต™แ”“แ”•์˜ทแ—ฉแ—แ—ฑแ—ดแดฅโ€แดฅโ“„แ•คแ•ฆโ—ฏ
ยทvk.comยท
โ—ฏแ•คแ•ฆโ“„แดฅโ€แดฅแ—ฑแ—ดแ—แ—ฉ์˜ทแ”“แ”•โต™แ”“แ”•์˜ทแ—ฉแ—แ—ฑแ—ดแดฅโ€แดฅโ“„แ•คแ•ฆโ—ฏ
Societies and Centers (Jain Sanghs) - Jainworld
Societies and Centers (Jain Sanghs) - Jainworld
Societies and Centers (Jain Sanghs) Societies and Centers (Jain Sanghs) Social Institutions of North America Who's Who Email Levels at Jainworld Social Institutions and Leaders of Europe Social Institutions and Leaders of Asia Social Institutions and Leaders of Africa JainWorld Brochure
ยทjainworld.comยท
Societies and Centers (Jain Sanghs) - Jainworld
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
ยทbronnen.netยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดแ—ะ˜N๊–ด๊—ณโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €๊—ณ๊–ดะ˜Nแ—๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
ะšะฝะธะณะธ on-line - Jainworld
ะšะฝะธะณะธ on-line - Jainworld
ะšะฝะธะณะธ on-line ะ˜ะผัƒั‰ะตัั‚ะฒะตะฝะฝั‹ะต ะฟั€ะฐะฒะฐ ะฝะฐ ะพะฟัƒะฑะปะธะบะพะฒะฐะฝะฝั‹ะต ะทะดะตััŒ ะฟะตั€ะตะฒะพะดั‹ ะฝะฐ ั€ัƒััะบะธะน ัะทั‹ะบ ะฟั€ะธะฝะฐะดะปะตะถะฐั‚ Jainworld Foundation.ย ะ’ั‹ ะผะพะถะตั‚ะต ัะฒะพะฑะพะดะฝะพ ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ ะดะฐะฝะฝั‹ะต ั‚ะตะบัั‚ั‹ ะฒ ะฝะตะบะพะผะผะตั€ั‡ะตัะบะธั… ั†ะตะปัั…, ะพะฑะตัะฟะตั‡ะธะฒะฐั ัะปะตะดัƒัŽั‰ะธะต ัƒัะปะพะฒะธั: ย ะะต ะพะฟัƒัะบะฐั‚ัŒ ะธ ะฝะต ะธะทะผะตะฝัั‚ัŒ ัƒะฒะตะดะพะผะปะตะฝะธะต ะพะฑ ะฐะฒั‚ะพั€ัะบะธั… ะฟั€ะฐะฒะฐั…. ย ะŸะพะปัƒั‡ะธั‚ัŒ ัะพะณะปะฐัะธะต Jainworld Foundation ะธ ะฟะตั€ะตะฒะพะดั‡ะธะบะฐ ะฝะฐ ะฟัƒะฑะปะธะบะฐั†ะธัŽ ะบะพะฟะธะธ. ย ะŸั€ะธ ะปัŽะฑะพะผ ะบะพะฟะธั€ะพะฒะฐะฝะธะธ ั‚ะตะบัั‚ะฐ ัƒะบะฐะทั‹ะฒะฐั‚ัŒ ะฒ ะบะฐั‡ะตัั‚ะฒะต ะฟะตั€ะฒะพะธัั‚ะพั‡ะฝะธะบะฐ ะฟะพะปะฝะพะต ะฝะฐะธะผะตะฝะพะฒะฐะฝะธะต ะบะฝะธะณะธ
ยทjainworld.comยท
ะšะฝะธะณะธ on-line - Jainworld