/self/ - Self Improvement
Part 1. Let’s write a simple sine wave generator with C++ and JUCE | by Oleh C. | Medium
In this small tutorial, I will introduce how to create a basic audio app and generate sine waves by formula. Firstly, I want to say a few words about JUCE. JUCE is the C++ library to develop…
Pascal Golay's Scripted Utilities for Rhino [McNeel Wiki]
For Loop: Fractal Ornament on Vimeo
Download Project File (.hipnc): https://www.dropbox.com/s/n9ok6nu6xx7hqsi/iteration_for_loop.hipnc?dl=0
In this tutorial we're looking at For-Loops in order to create a repeating geometric pattern that resembles an abstract snowflake.
For more info visit www.entagma.com
/t/ - Torrents/trackers
Paul's Extreme Sound Stretch
paulstretch
/tech/ - Technology
PaulStretch | Xenakios's Blog
PaulXStretch
Quad Sphere - Modeling - od|forum
How do you create a sphere made of all quads; Polygon Mesh has poles and polygon is triangles ? I want a sphere without any poles; but all quads.
/Text/ - Textchan
PaulXStretch plugin | Xenakios's Blog
April 25th 2022 : Maintenance and development of PaulXStretch has been transferred over to Sonosaurus! Please direct all new donations for PaulXStretch to Sonosaurus from now on. Version 1.5.2 is a…
Periodic Table - Ptable
Interactive periodic table showing names, electrons, and oxidation states. Visualize trends, 3D orbitals, isotopes, and mix compounds. Fully descriptive writeups.
/w/ - Wallpapers
Perspective Calculator - Divide drawing into equal regions
Divide a wall receding to a vanishing point into n equally-sized regions.
Petition · ⚪သားအရေးအ◯ကျချိုးအ⚪အချိုးကျ◯အရေးအသား⚪ · Change.org
⚪သားအရေးအ◯ကျချိုးအ⚪အချိုးကျ◯အရေးအသား⚪
Connecting multiple objects with a smooth 'Metaball' Effect | Forums | SideFX
/webm/ - WebM
Petition update · ⚪ԀТϽІНМƎϽNП⚪ ⚪АНЧNРТƎМNϽ⚪ ⚪СИМЕТРИЧНА⚪ ⚪ПИСЕМНІСТЬ⚪ · Change.org
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⚪ ІНРІМNВNРТ ⚪ ТРИВИМІРНІ ⚪◯⚪ NФІЛГ ⚪ ГЛІФИ ⚪◯⚪ ОТ ⚪ ТО ⚪◯⚪ ІНРІМNВNРТ ⚪ ТРИВИМІРНІ ⚪◯⚪ NНАГРО ⚪ ОРГАНИ ⚪◯⚪ ІЧУШNП ⚪ ПИШУЧІ ⚪◯⚪ ОЩКR ⚪ ЯКЩО ⚪⊚⚪ ВІЦԀЛАП ⚪ ПАЛЬЦІВ ⚪◯⚪ ХRТRϽƎД ◯ ХОВД ⚪ ДВОХ ◯ ДЕСЯТЯХ ⚪◯⚪ АН ⚪ НА ⚪◯⚪ NНТУϽІРП ⚪ ПРИСУТНІ ⚪◯⚪ NТНƎМУРТϽНІ ⚪ ІНСТРУМЕНТИ ⚪◯⚪ ІЧУШNП ⚪ ПИШУЧІ ⚪◯⚪ ОТ ⚪ ТО ⚪◯⚪ ІТRϽƎД ◯ ƎВД ⚪ ДВЕ ◯ ДЕСЯТІ ⚪◯⚪ ВІЦԀЛАП ⚪ ПАЛЬЦІВ ⚪◯⚪ ԀТϽІКԀЛІК ⚪ КІЛЬКІСТЬ ⚪◯⚪ ОЩКR
pierreguillot/Camomile: An audio plugin with Pure Data embedded that allows to load and to control patches
An audio plugin with Pure Data embedded that allows to load and to control patches - pierreguillot/Camomile
Pipe Variable Applications - YouTube
Combining two Primitives - General Houdini Questions - od|forum
I was wondering if there is a way of combining two primitives e.g. two 2D circles that get into a certain range of each other like in the gif below. I was taking a shot at it myself but so far it's too dependent on point numbers and orders. combining_circles.hipnc
Plotly | Make charts and dashboards online
Make charts and dashboards online from CSV or Excel data. Create interactive D3.js charts, reports, and dashboards online. API clients for R and Python.
Plunker - @O plunks
Plunker - ◯✻ᑐᑕⓄᙁᑐᑕ◯ᗝⓄꖴᴥᗱᗴߦ◯ᗱᗴᙏꖴ✤◯ИNⓄꖴ✤ᗩᴥᗱᗴ8ᴥᗱᗴΛᗱᗴᴥ◯ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ◯ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ◯⚪◯ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ◯ᔓ
⠀⠀⠀⠀⠀⠀⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⦿⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⠀⠀◌⠀⠀⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⦿⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⠀⠀⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⠀⠀⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⦿⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⠀⠀◌⠀⠀⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⦿⠀⠀◯⠀✻ᑐᑕⓄᙁᑐᑕ⠀◯⠀ᗝⓄꖴᴥᗱᗴߦ⠀◯⠀ᗱᗴᙏꖴ✤⠀◯⠀ИNⓄꖴ✤ᗩᴥᗱᗴ⚭ᴥᗱᗴΛᗱᗴᴥ⠀◯⠀ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ⠀◯⠀ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ⠀◯⠀⚪⠀◯⠀ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩᙁ⠀◯⠀ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ⠀◯⠀ᴥᗱᗴΛᗱᗴᴥ⚭ᗱᗴᴥᗩ✤ꖴⓄИN⠀◯⠀✤ꖴᙏᗱᗴ⠀◯⠀ߦᗱᗴᴥꖴⓄᗝ⠀◯⠀ᑐᑕᙁⓄᑐᑕ✻⠀◯⠀⠀⠀⠀⠀⠀⠀⠀
Plunker - Viewing ◯✻ᑐᑕⓄᙁᑐᑕ◯ᗝⓄꖴᴥᗱᗴߦ◯ᗱᗴᙏꖴ✤◯ИNⓄꖴ✤ᗩᴥᗱᗴ8ᴥᗱᗴΛᗱᗴᴥ◯ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ◯ᙁᗩꖴИNᗱᗴᕤᕦИNⓄᑐᑕ◯⚪◯ᑐᑕⓄИNᕤᕦᗱᗴИNꖴᗩ
Plunker - Viewing ◯ᴥᗱᗴⴵꖴᴥ✤ᗱᗴᙏ人ᔓᔕ◯✤ꕤᗱᗴ✤◯⚪◯✤ᗱᗴꕤ✤◯ᔓᔕ人ᙏᗱᗴ✤ᴥꖴⴵᗱᗴᴥ◯ⵙ◯ᴥᗱᗴⴵꖴᴥ✤ᗱᗴᙏ人ᔓᔕ◯✤ꕤᗱᗴ✤◯⚪◯✤ᗱᗴꕤ✤◯ᔓᔕ人ᙏᗱᗴ
Gradient scaling polywire. | Forums | SideFX
/1a/ - Truth