𖡗

ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
·tbpchan.cz·
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
Drawing better looking curves / Dennis Hotson / Observable
Drawing better looking curves / Dennis Hotson / Observable
I've recently been learning about how to draw smoother curves that look more appealing. A common technique in professional CAD and font design software is to use a visualisation called a curvature comb to see how sharp or flat a curve is along its path. Here's an example of a curvature comb being used in Fontlab VI to smooth out bumpy spots in a font:
·observablehq.com·
Drawing better looking curves / Dennis Hotson / Observable
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
·tbpchan.cz·
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
Adobe After Effects CS4 (v9.0.3) » PooShock.Ru - СбПркО, РепакО RePack, aep прПекты, прПграЌЌы Ўля реЎактОрПваМОя вОЎеП О графОкО.
Adobe After Effects CS4 (v9.0.3) » PooShock.Ru - СбПркО, РепакО RePack, aep прПекты, прПграЌЌы Ўля реЎактОрПваМОя вОЎеП О графОкО.
ПрПграЌЌа Adobe After Effects CS4 преЎставляет Оз себя МабПр гОбкОх ОМструЌеМтПв, кПтПрые Пбеспечат пПлМую свПбПЎу вашеЌу вППбражеМОю О пПзвПлят легкП О быстрП сПзЎавать пПтрясающОе вОзуальМ
·pooshock.ru·
Adobe After Effects CS4 (v9.0.3) » PooShock.Ru - СбПркО, РепакО RePack, aep прПекты, прПграЌЌы Ўля реЎактОрПваМОя вОЎеП О графОкО.
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
·tbpchan.cz·
ꔹ𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄𖧷⛋✞⛋𖧷𖢄✢⯏ꖅ𖥠ꖅ𖥠ꖅ⯏✢𖢄ꔹ
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
·tbpchan.cz·
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
·tbpchan.cz·
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
·8kun.top·
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
·8kun.top·
⠀⠀⠀⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀⠀⠀⠀
FFT_in_Csound.pdf
FFT_in_Csound.pdf
𔗢𖡌𔗢ᯜ𔗢𖡌𔗢⠀𔗢𖡌𔗢ᯜ𔗢𖡌𔗢#⠀⊚◊୊◊◯◊୊◊‭​‭𞢚‭​​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​ꖅ​◇​𖢌​⛋​✢​⊻​Ⓞ​🝊​Ⓞ​⊻​✢​⛋​𖢌​◇​ꖅ​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​​‭𞢚‭​◊୊◊◯◊୊◊⊚⠀⊚◊୊◊◯◊୊◊​‭𞢚‭​​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​ꖅ​◇​𖢌​⛋​✢​⊻​Ⓞ​🝊​Ⓞ​⊻​✢​⛋​𖢌​◇​ꖅ​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​​‭𞢚‭​◊୊◊◯◊୊◊⊚⠀
·joachimheintz.de·
FFT_in_Csound.pdf
⠀⠀⠀⠀◯⠀✀ᔓᔕ人ᙁᗩ✀ᗩᑐᑕ⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀ᑐᑕᗩ✀ᗩᙁ人ᔓᔕ✀⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀◯⠀✀ᔓᔕ人ᙁᗩ✀ᗩᑐᑕ⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀ᑐᑕᗩ✀ᗩᙁ人ᔓᔕ✀⠀◯⠀⠀⠀⠀
·8kun.top·
⠀⠀⠀⠀◯⠀✀ᔓᔕ人ᙁᗩ✀ᗩᑐᑕ⠀◯⠀ᗱᗎᕀᕊᗝᗱᗎ⠀◯⠀ᔓᔕᎥⓄᎥꖎᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖎᎥⓄᎥᔓᔕ⠀◯⠀ᗱᗎᗝᕀᕊᗱᗎ⠀◯⠀ᑐᑕᗩ✀ᗩᙁ人ᔓᔕ✀⠀◯⠀⠀⠀⠀
Houdini Ramp Manager [Digital Asset] on Vimeo
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions. You can forward ramps from the asset onto any other node and perform some common ramp manipulations. I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes. You can download it as part of the Aelib library here: https://github.com/Aeoll/Aelib Or on its own here: https://goo.gl/j47nrI
·vimeo.com·
Houdini Ramp Manager [Digital Asset] on Vimeo