GLSL Sandbox
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
Tutorials and articles of Inigo Quilez on computer graphics, fractals, demoscene, shaders and more.
OCTANE FOR CINEMA 4D MANUAL
Falloff Functions - YouTube
Light Collab - Help Documents
-20*LOG10(1.5) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
Math Expressions | Unreal Engine Documentation
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
I am trying to create renderings of portions of my terrain to use as a mask in a game engine. So what I want is to be able to set up several cameras to render out a 1024x1024 image of an exact portion of my model. I've been stumbling around with camera and render settings. Can someone give me a hand...
Realistic caustics in redshift tutorial ็จredshiftๆธฒๆๅๅฎ็ฆๆฃๆๆ - YouTube
REDSHIFT GLASS - YouTube
Render Engines 2019 - Overview | CG Break
Eric Davis on Twitter: "Using VectorToRadialValue node to get a fun little pulsing circle effect #VFX #gamedev #UnrealEngine #UE4 https://t.co/K3tl0YOgRH" / Twitter
Pixar's RenderMan | Tutorial | Shader Writing
Explore the technical side of RenderMan with this in-depth shader writing video training, which includes courses for OSL, C++, and Se Expression.
RenderMan
Indigo Renderer - .IGS Technical Reference
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3ds Max Vray Realistic Glass Material - YouTube
(2*sqrt(2))*(3^(0/3)) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
Gradient | Unreal Engine Documentation
Procedurally generated gradients to add to your materials, eliminating the need for textures and saving memory.
Clarisse_2016.pdf
Creating a completely unlit material | Foundry Community
Discussion topic from the Foundry Community under Modo Forums - Workflow Specific - Lighting & Rendering
Shaderific - GLSL Functions
ะขัะตะบะตั
UE4 - Tutorial - Niagara Skull Mesh Particles | CGHOW
UE4 - Tutorial - Niagara Skull Mesh Particles
Corona Cinema 4D Materials - Wood Metal Architecture
Corona Materials is a website dedicated to material simulation. We have tutorials, materials for c4d, Courses and Videos to master materials with Corona Renderer.
Super Alignment Design using I.P.s
EG-121 8a Transition curves - YouTube
Dynamo Packages
Dynamo Package Manager Website Application
1/84.406022589954030768899117092091000289089388918088900852079*3^9 - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
A Cheat Sheet on Volumetric Fog in UE4
Tips and tricks on working with the long-awaited Volumetric Fog in Unreal Engine 4.16.