GraphToy + is a fork of IQ's graphtoy with extra features. | GraphToy +
3D Calculator - GeoGebra
Free online 3D grapher from GeoGebra: graph 3D functions, plot surfaces, construct solids and much more!
Calculator Suite - GeoGebra
Interactive, free online calculator from GeoGebra: graph functions, plot data, drag sliders, create triangles, circles and much more!
⠀ – Resources – GeoGebra
[URL=HTTP://ARCHIVE.IS/OOOOOOOOOOOOOOOOOOOOOOOOOOO.CARRD.CO]◌[/URL]◦୦◦◯◦୦◦[URL=HTTP://ARCHIVE.IS/OOOOOOOOOOOOOOOOOOOOOOOOOOO.CARRD.CO]◌[/URL]⠀ …
Clothoid – GeoGebra
Shdr Editor
Shdr is a live ESSL (GLSL) shader editor, viewer and validator powered by WebGL and built by Thibaut Despoulain (BKcore).
ShaderLab [ https://mgz.me ]
GLSL Editor
The Book of Shaders Editor
GLSL Sandbox Gallery
Shader Factory - Online GLSL Editor
Pixel Shaders Editor
Node Based Shader Editor in WebGL
Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors
The Book of Shaders
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
OSL_Repository - Google Drive
ADN-DevTech/3dsMax-OSL-Shaders: shared OSL shaders for 3ds Max
shared OSL shaders for 3ds Max. Contribute to ADN-DevTech/3dsMax-OSL-Shaders development by creating an account on GitHub.
Youpi en vadrouille !: New Versions of GAO and GAO2 Ambient Occlusion !
Someone of you asked me why GAO is not working on Blender 2.71. Unfortunately, the bug is not from GAO, so I can’t fix it! The OSL ‘Trace...
osl-shaders/glass/BaGlass at master · sambler/osl-shaders · GitHub
A collection of osl shaders. Contribute to sambler/osl-shaders development by creating an account on GitHub.
Writing a basic OSL color shader – Oded Erell's CG Log
The following is an introduction to basic OSL shader syntax using a simple color blending shader example. a more general explanation of the subject can be read here. Notes: > It’s highly r…
osl - How to make simple Fresnel in blender Open Shading Language? - Blender Stack Exchange
VEX Functions
Expression functions
HoudiniVex - cgwiki
Houdini and CG tips and stuff by Matt Estela
Fun with VEX | Sine & Cosine | SideFX
Creating geometry with VEX and the sine and cosine functions
easing animations and fx like these... | Forums | SideFX
Aeoll/Aelib: Digital Assets for Houdini FX
Digital Assets for Houdini FX. Contribute to Aeoll/Aelib development by creating an account on GitHub.
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions.
You can forward ramps from the asset onto any other node and perform some common ramp manipulations.
I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes.
You can download it as part of the Aelib library here:
https://github.com/Aeoll/Aelib
Or on its own here:
https://goo.gl/j47nrI
Aelib Houdini Library - Curve Tools on Vimeo
UPDATE - The new PolyPath SOP in Houdini 16 supercedes CurveJoiner, which has now been archived.
Aelib is a library of Houdini assets, presets and scripts.
It contains more than 50 HDAs which add functionality for geometry creation, deformation, curve tools, SOP utilities and more.
This video previews a selection of tools for manipulating polylines and other curves.
The library can be downloaded here - https://github.com/Aeoll/Aelib
Using a ramp to control density in a volume along y axis : Houdini
Object controlled with ramp in Houdini – Darryl Dias
Created a node base where the form and shape of the object are controlled by a ramp. Houdini 15.5…
Sine Wave Animated Motion — Blue Bubble Bursting Pins
Step by step mathematical explanation of the Sine Wave function and how it’s used in defining motion. Increasing the frequency and increasing the amplitude and flipping the entire curve function.