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VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
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VEX Facing Ratio Shader - Shaders - od|forum
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดโœคแ—ฑแ—ดแ”“แ”•โ €โ—ฏโ €แ™แ—ฉแ‘Žแ”“แ”•๊–ดแ—ฏโ €โ—ฏโ €แ™แ—ฉะ˜Nโ“„๊–ดโœค๊–ดแ—แ—ฉโ—ฏโ €แ—ฑแ—ดแ‘แ‘•แ—ฉ๊—ณแดฅแ—ฑแ—ดโœคะ˜N๊–ดโ €โ—ฏโ €แดฅแ—ฑแ—ด฿ฆโ“„์˜ทแ”“แ”•แ—ฉแดฅแ•คแ•ฆโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ•คแ•ฆแดฅแ—ฉแ”“แ”•์˜ทโ“„฿ฆแ—ฑแ—ดแดฅโ €โ—ฏโ €๊–ดะ˜Nโœคแ—ฑแ—ดแดฅ๊—ณแ—ฉแ‘แ‘•แ—ฑแ—ดโ €โ—ฏแ—ฉแ—๊–ดโœค๊–ดโ“„ะ˜Nแ—ฉแ™โ €โ—ฏโ €แ—ฏ๊–ดแ”“แ”•แ‘Žแ—ฉแ™โ €โ—ฏโ €แ”“แ”•แ—ฑแ—ดโœค๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดโœคแ—ฑแ—ดแ”“แ”•โ €โ—ฏโ €แ™แ—ฉแ‘Žแ”“แ”•๊–ดแ—ฏโ €โ—ฏโ €แ™แ—ฉะ˜Nโ“„๊–ดโœค๊–ดแ—แ—ฉโ—ฏโ €แ—ฑแ—ดแ‘แ‘•แ—ฉ๊—ณแดฅแ—ฑแ—ดโœคะ˜N๊–ดโ €โ—ฏโ €แดฅแ—ฑแ—ด฿ฆโ“„์˜ทแ”“แ”•แ—ฉแดฅแ•คแ•ฆโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ•คแ•ฆแดฅแ—ฉแ”“แ”•์˜ทโ“„฿ฆแ—ฑแ—ดแดฅโ €โ—ฏโ €๊–ดะ˜Nโœคแ—ฑแ—ดแดฅ๊—ณแ—ฉแ‘แ‘•แ—ฑแ—ดโ €โ—ฏแ—ฉแ—๊–ดโœค๊–ดโ“„ะ˜Nแ—ฉแ™โ €โ—ฏโ €แ—ฏ๊–ดแ”“แ”•แ‘Žแ—ฉแ™โ €โ—ฏโ €แ”“แ”•แ—ฑแ—ดโœค๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €
ยทfood4rhino.comยท
โ €โ €โ €โ €โ—ฏโ €แ”“แ”•แ•คแ•ฆะ˜N๊–ดโœคแ—ฑแ—ดแ”“แ”•โ €โ—ฏโ €แ™แ—ฉแ‘Žแ”“แ”•๊–ดแ—ฏโ €โ—ฏโ €แ™แ—ฉะ˜Nโ“„๊–ดโœค๊–ดแ—แ—ฉโ—ฏโ €แ—ฑแ—ดแ‘แ‘•แ—ฉ๊—ณแดฅแ—ฑแ—ดโœคะ˜N๊–ดโ €โ—ฏโ €แดฅแ—ฑแ—ด฿ฆโ“„์˜ทแ”“แ”•แ—ฉแดฅแ•คแ•ฆโ €โ—ฏโ €โ €โ €โ €โต™โ €โ €โ €โ €โ—ฏโ €แ•คแ•ฆแดฅแ—ฉแ”“แ”•์˜ทโ“„฿ฆแ—ฑแ—ดแดฅโ €โ—ฏโ €๊–ดะ˜Nโœคแ—ฑแ—ดแดฅ๊—ณแ—ฉแ‘แ‘•แ—ฑแ—ดโ €โ—ฏแ—ฉแ—๊–ดโœค๊–ดโ“„ะ˜Nแ—ฉแ™โ €โ—ฏโ €แ—ฏ๊–ดแ”“แ”•แ‘Žแ—ฉแ™โ €โ—ฏโ €แ”“แ”•แ—ฑแ—ดโœค๊–ดะ˜Nแ•คแ•ฆแ”“แ”•โ €โ—ฏโ €โ €โ €โ €