I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
Hi guys,
I have build a sine wave along parabola. I basically subdivided a curve and then elevated points using a sine formula.
But I would like to be able:โฆ
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