Gradient scaling polywire. | Forums | SideFX
(((1.-((pow((1./(x+(((2**(A)+1.)**(1/2)-1.)/2.))/2**(-(A)+2)-((sqrt(pow(2.,(A))+1.)-1.)/2.)),B))))**(1/D))*(1-C)+C) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
iExpressions 3 - aescripts + aeplugins - aescripts.com
Create complex expression-driven templates, character rigs, shape animations and more without writing any code!
Modeling
CURVE WIDTH TAPER - Lighting & Rendering - od|forum
Hi Hope all is well, I have matra rendering curves using attribute create width, but i was wondering is there a way to have the lines taper towards the ends ? any help would be amazing. Thanks for your time Sam FIND_POINTS_CURVE.hipnc
Ramp with texture input? | Forums | SideFX
NX 1953 Series Documentation
houdini 16 // vex morphing between two obj - YouTube
sin
Expressions | mamoworld
iExpressions contains ready to use expressions for Adobe After Effects grouped into the following categories:
Possible to use surface continuity analysis results? - Siemens: UG/NX - Eng-Tips
Here's a new one. Anyone know of a way to convert the surface continuity analysis results into usable data? Basically, I just want all of those curves so I can then throw a surface through it. I'm using it to create parting line runout on a complex surface profile of a part. It would save me...
John Kunz
John Kunz, Effects Artist
Matcaps? | Forums | SideFX
SOLIDWORKS CUSTOM HATCH STYLES - Google Search
How to avoid polygon faces render artifacts? | Forums | SideFX
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
Cornu Spiral -- from Wolfram MathWorld
The Cornu spiral is a plot in the complex plane of the points B(t)=S(t)+iC(t), (1) where S(t) and C(t) are the Fresnel integrals (von Seggern 2007, p. 210; Gray 1997, p. 65). The Cornu spiral is also known as the clothoid or Euler's spiral. It was probably first studied by Johann Bernoulli around 1696 (Bernoulli 1967, pp. 1084-1086). A Cornu spiral describes diffraction from the edge of a half-plane. The quantities C(t)/S(t) and S(t)/C(t) are plotted above. The slope of the curve's...
Expressions
An overview of creating and using expressions in Adobe After Effects.
THE EASIEST GLOW IN UNITY - TUTORIAL - YouTube
Learn Houdini Geometry Essentials, New at HipFlask - Lesterbanks
Hipflask adds to the Houdini Made Easy series with a new Houdini Geometry Essentials class where you can learn about components and primitives.
Learn Houdini the Hipflask way
Clear, comprehensive online courses and tutorials to help you master Houdini. Designed for beginners by an award-winning 3D artist.
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโve searched everywhere and the only solution I found was a very abstract application in a language I didnโt even recognize. I know there is probably a very simple solution to this but itโs one of those brain blocking problems I just c...
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
Fractal Ornaments โ Entagma
After Effects Expressions Quicktips - YouTube
Bolt v.2.0.0a8 | - Ludiq
VMT - 050 - HOUDINI - Copy Geometry to Quads - YouTube
Houdini Tutorial | Copy Pattern to Polygons (Quads) - YouTube
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...