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(((1.-((pow((1./(x+(((2**(A)+1.)**(1/2)-1.)/2.))/2**(-(A)+2)-((sqrt(pow(2.,(A))+1.)-1.)/2.)),B))))**(1/D))*(1-C)+C) - Wolfram|Alpha
(((1.-((pow((1./(x+(((2**(A)+1.)**(1/2)-1.)/2.))/2**(-(A)+2)-((sqrt(pow(2.,(A))+1.)-1.)/2.)),B))))**(1/D))*(1-C)+C) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโ€”spanning all professions and education levels.
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(((1.-((pow((1./(x+(((2**(A)+1.)**(1/2)-1.)/2.))/2**(-(A)+2)-((sqrt(pow(2.,(A))+1.)-1.)/2.)),B))))**(1/D))*(1-C)+C) - Wolfram|Alpha
iExpressions 3 - aescripts + aeplugins - aescripts.com
iExpressions 3 - aescripts + aeplugins - aescripts.com
Create complex expression-driven templates, character rigs, shape animations and more without writing any code!
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iExpressions 3 - aescripts + aeplugins - aescripts.com
Possible to use surface continuity analysis results? - Siemens: UG/NX - Eng-Tips
Possible to use surface continuity analysis results? - Siemens: UG/NX - Eng-Tips
Here's a new one. Anyone know of a way to convert the surface continuity analysis results into usable data? Basically, I just want all of those curves so I can then throw a surface through it. I'm using it to create parting line runout on a complex surface profile of a part. It would save me...
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Possible to use surface continuity analysis results? - Siemens: UG/NX - Eng-Tips
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
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Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Cornu Spiral -- from Wolfram MathWorld
Cornu Spiral -- from Wolfram MathWorld
The Cornu spiral is a plot in the complex plane of the points B(t)=S(t)+iC(t), (1) where S(t) and C(t) are the Fresnel integrals (von Seggern 2007, p. 210; Gray 1997, p. 65). The Cornu spiral is also known as the clothoid or Euler's spiral. It was probably first studied by Johann Bernoulli around 1696 (Bernoulli 1967, pp. 1084-1086). A Cornu spiral describes diffraction from the edge of a half-plane. The quantities C(t)/S(t) and S(t)/C(t) are plotted above. The slope of the curve's...
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Cornu Spiral -- from Wolfram MathWorld
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโ€™ve searched everywhere and the only solution I found was a very abstract application in a language I didnโ€™t even recognize. I know there is probably a very simple solution to this but itโ€™s one of those brain blocking problems I just c...
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How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
Modular Multiplication | SideFX
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
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Modular Multiplication | SideFX
Problem With Shader Graph - Unity Forum
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...
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Problem With Shader Graph - Unity Forum
VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
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VEX Facing Ratio Shader - Shaders - od|forum