⠀⠀⠀⠀◯⠀ⓄꕢІᗝНІ⠀◯⠀І✤ᗱᗴᗝ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗝᗱᗴ✤І⠀◯⠀ІНᗝІꕢⓄ⠀◯⠀⠀⠀⠀
Houdini Tutorial | Copy Pattern to Polygons (Quads) - YouTube
/india/ - ⠀⠀ⵙ✤ⵙᗩⵙᴥⵙᗩⵙᒍᒐⵙᑎⵙᕤᕦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙᕤᕦⵙᑎⵙᒍᒐⵙᗩⵙᴥⵙᗩⵙ✤ⵙ⠀⠀
⠀ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ⠀byBelarus
MotionScript.com - main page
Dan Ebberts's resource for After Effects scripting and expressions
⠀⠀ⵙ✤ⵙᗩⵙᴥⵙᗩⵙᒍᒐⵙᑎⵙᕤᕦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙᕤᕦⵙᑎⵙᒍᒐⵙᗩⵙᴥⵙᗩⵙ✤ⵙ⠀⠀
/int/ - International - ⠀⠀ⵙ✤ⵙᗩⵙᴥⵙᗩⵙᒍᒐⵙᑎⵙᕤᕦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙᕤᕦⵙᑎⵙᒍᒐⵙᗩⵙᴥⵙᗩⵙ✤ⵙ⠀⠀
Houdini Algorithmic Live #063 - Pac-Man Garden - YouTube
⠀⠀ⵙᗩⵙИNⵙᗩⵙ✤ⵙꖴⵙᙁⵙᗩⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙᗩⵙᙁⵙꖴⵙ✤ⵙᗩⵙИNⵙᗩⵙ⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ⵙ #AИATILAP# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #PALITANA# ⵙ✺ⵙ #АНАТІЛАП# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ПАЛІТАНА# ⵙ✺ⵙ #ણાતાલીપા# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #પાલીતાણા# ⵙ⊚ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ⊚ⵙ #ણાતાલીપા# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #પાલીતાણા# ⵙ✺ⵙ #АНАТІЛАП# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ПАЛІТАНА# ⵙ✺ⵙ #AИATILAP# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #PALITANA# ⵙ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. I’ve searched everywhere and the only solution I found was a very abstract application in a language I didn’t even recognize. I know there is probably a very simple solution to this but it’s one of those brain blocking problems I just c...
Extruding Heightmaps/Noise | Forums | SideFX
⠀⠀⠀⠀ⵙᔓᔕⵙᴥⵙᗱᗴⵙᗝⵙИNⵙᗱᗴⵙᴥⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⠀⚪⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⚪⠀ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙᴥⵙᗱᗴⵙИNⵙᗝⵙᗱᗴⵙᴥⵙᔓᔕⵙ⠀⠀⠀⠀
Helix -- from Wolfram MathWorld
A helix, sometimes also called a coil, is a curve for which the tangent makes a constant angle with a fixed line. The shortest path between two points on a cylinder (one not directly above the other) is a fractional turn of a helix, as can be seen by cutting the cylinder along one of its sides, flattening it out, and noting that a straight line connecting the points becomes helical upon re-wrapping (Steinhaus 1999, p. 229). It is for this reason that squirrels chasing one another up and...
⠀⠀⠀⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀ⴲ⠀◯⠀ᔓᔕⓄᴥᗱᗴᑐᑕⓄИNꖴ옷ᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥ옷ꖴИNⓄᑐᑕᗱᗴᴥⓄᔓᔕ⠀◯⠀ⴲ⠀◯⠀ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥ⠀◯⠀⠀⠀⠀
⠀⠀ⵙᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⊚ᗱᗴᕤᕦИNⓄߦᔓᔕⵙᴥᗱᗴᕤᕦИNᗱᗴᙏ⊚◌ⵙ⠀⚪⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⚪⠀ⵙ◌⊚ᙏᗱᗴИNᕤᕦᗱᗴᴥⵙᔓᔕߦⓄИNᕤᕦᗱᗴ⊚ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥⵙ⠀⠀
⠀⠀⠀⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀ⴲ⠀◯⠀ᔓᔕⓄᴥᗱᗴᑐᑕⓄИNꖴ옷ᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥ옷ꖴИNⓄᑐᑕᗱᗴᴥⓄᔓᔕ⠀◯⠀ⴲ⠀◯⠀ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥ⠀◯⠀⠀⠀⠀
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Packing spheres in volume of shape - Grasshopper - McNeel Forum
Hello, I have some visual tests to do. how can I get a packing of spheres inside a closed shape. goal is to know how many spheres would fit for further build. Ive looked around but didnt find a solution in the forums. Example 10in x 10in x10in cube. filled with 1in diameter spheres. would it be 1260 spheres ? Can grasshopper do this visually so i can change spheres diameters and box sizes ? eventually to get sphere counts in different non box shapes or meshes
Grasshopper plugins - Giancarlo Di Marco
◯∞⁂❋❋ⵈ⁂❋ⵔ⁂❋꞉ⵔⵔⵔ·⁂ⵔ꞉⁂ⵔᐃ··⁂⁂❋❋⠿ᐃⵔⵈⵔ∷ⵘ⁂⁂❋ⵘ꞉꞉ⵔ⠿ⵔ∷◌∷❋◯ⵙ◯❋∷◌∷ⵔ⠿ⵔ꞉꞉ⵘ❋⁂⁂ⵘ∷ⵔⵈⵔᐃ⠿❋❋⁂⁂··ᐃⵔ⁂꞉ⵔ⁂·ⵔⵔⵔ꞉❋⁂ⵔ❋⁂ⵈ❋❋⁂∞◯
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀ⴲ⠀◯⠀ᔓᔕⓄᴥᗱᗴᑐᑕⓄИNꖴ옷ᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥ옷ꖴИNⓄᑐᑕᗱᗴᴥⓄᔓᔕ⠀◯⠀ⴲ⠀◯⠀ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥ⠀◯⠀⠀⠀⠀
VEX Functions
Minimal Surfaces – chimpanzee3d blog
#rhino3d #grasshopper3d #pythonThe research of minimal surfaces in R3 refers to Joseph-Louis Lagrange in 1762. Minimal surfaces refer to the Plateau’s problem. Minimal surfaces may be defined…
Expression functions
⠀⠀⠀⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀ⴲ⠀◯⠀ᔓᔕⓄᴥᗱᗴᑐᑕⓄИNꖴ옷ᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥ옷ꖴИNⓄᑐᑕᗱᗴᴥⓄᔓᔕ⠀◯⠀ⴲ⠀◯⠀ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥ⠀◯⠀⠀⠀⠀
HoudiniVex - cgwiki
Houdini and CG tips and stuff by Matt Estela
VIDEO COPILOT | After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals
In this new tutorial I'll show you a cool technique to generate 3D Light Rays inside of After Effects without 3rd party plug-ins. I'll also show you
Octahedral lattice sphere - Grasshopper
Here is a definition used to replicate the photo Octahedral lattice sphere also to answer to https://www.reddit.com/r/rhino/comments/3xjnx3/does_anyone_have_…
Fun with VEX | Sine & Cosine | SideFX
Creating geometry with VEX and the sine and cosine functions
easing animations and fx like these... | Forums | SideFX
Grasshopper Component Index | Grasshopper Docs
Visual documentation for Grasshopper, 3DVoronoi, Alba, Alpaca4d, Anemone, Angora, Animation, Assembler, Axolotl, Beaver, Bengesht, Biomorpher, Bison, BitmapPlus, Blindfold, BlueOrange, Bowerbird, Box2D, Bubalus, BullAnt, Butterfly, Caribou, CarveRhino, Caterpillar, Centipede, Chimpanzee, Cocoon, Colibri, Color Plus, Conduit, Crane, Culebra, Dendro, Design Space Exploration, Dhictionary, DIVA, Dodo, Doodlebug, Dragonfly, Droid, Duck, EdiTree, Elefront, Elk, Emu, FabTools, Fenix, Fennec, Firefly, Flatworm, FlexHopper, Flexibility, FlowLines, FroGH, FURobot, Galapagos, Gear, GeoDex, GeomGym ETABS, GeomGym GSA, GeomGym IFC, GeomGym Microstan, GeomGym Revit, GeomGym Robot, GeomGym SAP, GeomGym Spacegass, GeomGym Strand, GeomGym Tekla, GhExcel, gHowl, Gismo, GraphicPlus, Grevit, Groundhog, Heron, Heteroptera, Honeybee, Hoopsnake, Human, Human UI, Hummingbird, Hypar Elements, IG-Mesh, Impala, Instance Manager, InstantMeshes, IntraLattice, Ivy, jSwan, K2Engineering, Kangaroo 2, Karamba3D, KarambaIDEA, Kingfisher, Kiwi3D, KUKA Prc, KUKA Prc Pro, Ladybug, Lands Design, Leopard, Libra, LunchBox, Mallard, MeshEdit, MeshMachine, MeshPlus, MeshTools, MetaHopper, Millipede, MinSurf, Monoceros, Monolith, Mosquito, Mouse, Nautilus, Nemo, NGon, NM Optimisation, Nuclei, Nudibranch, Oasys GSA, Objectivism, Octopus, OpenNest, Opossum, Owl, Pancake, Paneling Tools, Parakeet, Parametric FEM Toolbox, Peacock, Peregrine, PersianCat, Phyllomachine, PhysX GH, Plankton, Planthopper, ProceduralCS, Pufferfish, Puma, QuadEdgeDataStructure, Quadri, Quelea, Raccoon, Reindeer, RhinoMembrane, RoboDK, Robot Components, Robots, Robots Extended, Salamander, Sandbox Topology, Sasquatch, ShrimpGIS, SkinDesigner, Slingshot, SmartForm, SpiderWeb, SPM, Squid, Starfish, Starling, Struc Scripts, Sunflower, Swiftlet, Synapse, Tapeworm, Tarsier, Topologic, TreeFrog, TreeSloth, TRNLizard, TT Toolbox, Tweener, VisualARQ, Volvox, VoxelTools, Wallacei, Wasp, Weaverbird, WombatGH, Xylinus, Zebra.
Aeoll/Aelib: Digital Assets for Houdini FX
Digital Assets for Houdini FX. Contribute to Aeoll/Aelib development by creating an account on GitHub.
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions.
You can forward ramps from the asset onto any other node and perform some common ramp manipulations.
I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes.
You can download it as part of the Aelib library here:
https://github.com/Aeoll/Aelib
Or on its own here:
https://goo.gl/j47nrI
Adobe After Effects | Edge Ray/Edge Glow | Effect/Transition Tutorial - YouTube