/g/ - Technology
The Book of Shaders
Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
Gradient | Unreal Engine Documentation
Procedurally generated gradients to add to your materials, eliminating the need for textures and saving memory.
/lit/ - Literature
3D Calculator - GeoGebra
Free online 3D grapher from GeoGebra: graph 3D functions, plot surfaces, construct solids and much more!
/mu/ - Music
Expressions - After Effects - aescripts + aeplugins - aescripts.com
/newsplus/ - News +
⠀ – Resources – GeoGebra
[URL=HTTP://ARCHIVE.IS/OOOOOOOOOOOOOOOOOOOOOOOOOOO.CARRD.CO]◌[/URL]◦୦◦◯◦୦◦[URL=HTTP://ARCHIVE.IS/OOOOOOOOOOOOOOOOOOOOOOOOOOO.CARRD.CO]◌[/URL]⠀ …
/pdfs/ - 8kun's largest library
A Cheat Sheet on Volumetric Fog in UE4
Tips and tricks on working with the long-awaited Volumetric Fog in Unreal Engine 4.16.
/pnd/ - Politics, News, Debate
GraphToy + is a fork of IQ's graphtoy with extra features. | GraphToy +
/prog/ - Programming
10^( 20*LOG10(1.5) / 20 ) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.
/tech/ - Technology
GraphToy + is a fork of IQ's graphtoy with extra features. | GraphToy +
/therealmatrix/ - Red-Pill Awakening
How to increase number of Shader Compile Workers spawned by Unreal? - Unreal Engine Forums
/v/ - Video Games
"/v/ - Video Games" is a board about video games and gaming culture on 8kun.
GraphToy + is a fork of IQ's graphtoy with extra features. | GraphToy +
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions.
You can forward ramps from the asset onto any other node and perform some common ramp manipulations.
I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes.
You can download it as part of the Aelib library here:
https://github.com/Aeoll/Aelib
Or on its own here:
https://goo.gl/j47nrI
Adobe After Effects | Edge Ray/Edge Glow | Effect/Transition Tutorial - YouTube
Maintenance | Food4Rhino
Food4Rhino is under maintenance ...
Aelib Houdini Library - Curve Tools on Vimeo
UPDATE - The new PolyPath SOP in Houdini 16 supercedes CurveJoiner, which has now been archived.
Aelib is a library of Houdini assets, presets and scripts.
It contains more than 50 HDAs which add functionality for geometry creation, deformation, curve tools, SOP utilities and more.
This video previews a selection of tools for manipulating polylines and other curves.
The library can be downloaded here - https://github.com/Aeoll/Aelib
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Using a ramp to control density in a volume along y axis : Houdini
Decreasing Sine wave amplitude - Grasshopper
Hi guys,
I have build a sine wave along parabola. I basically subdivided a curve and then elevated points using a sine formula.
But I would like to be able:…
Object controlled with ramp in Houdini – Darryl Dias
Created a node base where the form and shape of the object are controlled by a ramp. Houdini 15.5…
Sine Wave Animated Motion — Blue Bubble Bursting Pins
Step by step mathematical explanation of the Sine Wave function and how it’s used in defining motion. Increasing the frequency and increasing the amplitude and flipping the entire curve function.