Matcaps? | Forums | SideFX
How to avoid polygon faces render artifacts? | Forums | SideFX
THE EASIEST GLOW IN UNITY - TUTORIAL - YouTube
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
Learn Houdini Geometry Essentials, New at HipFlask - Lesterbanks
Hipflask adds to the Houdini Made Easy series with a new Houdini Geometry Essentials class where you can learn about components and primitives.
Helix -- from Wolfram MathWorld
A helix, sometimes also called a coil, is a curve for which the tangent makes a constant angle with a fixed line. The shortest path between two points on a cylinder (one not directly above the other) is a fractional turn of a helix, as can be seen by cutting the cylinder along one of its sides, flattening it out, and noting that a straight line connecting the points becomes helical upon re-wrapping (Steinhaus 1999, p. 229). It is for this reason that squirrels chasing one another up and...
After Effects Expressions Quicktips - YouTube
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโve searched everywhere and the only solution I found was a very abstract application in a language I didnโt even recognize. I know there is probably a very simple solution to this but itโs one of those brain blocking problems I just c...
Learn Houdini the Hipflask way
Clear, comprehensive online courses and tutorials to help you master Houdini. Designed for beginners by an award-winning 3D artist.
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
Bolt v.2.0.0a8 | - Ludiq
Fractal Ornaments โ Entagma
VMT - 050 - HOUDINI - Copy Geometry to Quads - YouTube
Getting started with After Effects expressions - Page 2 - Adobe Support Community - 10706722
Disclaimer: This post isn't an official expressions guide by Adobe. It's meant to help users understand the power of expressions in After Effects. Being - 10706722 - 2
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...
Houdini Tutorial | Copy Pattern to Polygons (Quads) - YouTube
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
DOTS Packages | Unity
Unityโs Data-Oriented Technology Stack (DOTS) is a combination of technologies and packages that delivers a data-oriented design approach to building games in Unity.
Houdini Algorithmic Live #063 - Pac-Man Garden - YouTube
Junichiro Horikawa - YouTube
Mostly videos about Rhino / Grasshopper, Unity and Houdini including my personal projects.
I have recently published a book for Grasshopper "Parametric Design with Grasshopper" (JP).
http://amzn.to/2hXRGRi
-20*LOG10(1.5) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
MotionScript.com - main page
Dan Ebberts's resource for After Effects scripting and expressions
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. Iโve searched everywhere and the only solution I found was a very abstract application in a language I didnโt even recognize. I know there is probably a very simple solution to this but itโs one of those brain blocking problems I just c...
Extruding Heightmaps/Noise | Forums | SideFX
Houdini Tutorial - How to use images to extrude and create abstract illustrations - YouTube
Dockable Output Window
SideFX Houdini FX 16 v16.5.634 - SideFX Houdini FX - ๅๆ่ตๆบ็ฝ - Powered by Discuz!
Houdini FX-ๅ้็ฝ็่ตๆบๆ็ดขๅผๆ-ๅพฎ็
After Effects Versions: Which Version Is Better?
Do you want to know about After Effects version history? Check out the information about different After Effects versions and their features.
Hypershade window is empty in Maya | Maya | Autodesk Knowledge Network
In Maya, the Hypershade window opens blank - only the gray background is displayed. In legacy versions of Maya only, if a scene is saved with the Hypershade window minimized, this issue occurs. In more current versions of Maya, there are multiple causes: Corrupted Maya Preferences. Error in the Hypershade window. Duplicate instances of the Hypershade open in the background. Unmet system requirements for Maya