I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
Mostly videos about Rhino / Grasshopper, Unity and Houdini including my personal projects.
I have recently published a book for Grasshopper "Parametric Design with Grasshopper" (JP).
http://amzn.to/2hXRGRi
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions.
You can forward ramps from the asset onto any other node and perform some common ramp manipulations.
I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes.
You can download it as part of the Aelib library here:
https://github.com/Aeoll/Aelib
Or on its own here:
https://goo.gl/j47nrI
UPDATE - The new PolyPath SOP in Houdini 16 supercedes CurveJoiner, which has now been archived.
Aelib is a library of Houdini assets, presets and scripts.
It contains more than 50 HDAs which add functionality for geometry creation, deformation, curve tools, SOP utilities and more.
This video previews a selection of tools for manipulating polylines and other curves.
The library can be downloaded here - https://github.com/Aeoll/Aelib
Hi guys,
I have build a sine wave along parabola. I basically subdivided a curve and then elevated points using a sine formula.
But I would like to be able:…
Sine Wave Animated Motion — Blue Bubble Bursting Pins
Step by step mathematical explanation of the Sine Wave function and how it’s used in defining motion. Increasing the frequency and increasing the amplitude and flipping the entire curve function.
Helix Along Curve - General Houdini Questions - od|forum
Hello, Could any one please help me with getting this helix to follow the input curve? I have a vop that generates a helix from the input curve which is great, I just need to make it follow the input curve as a guide now which is where I'm stuck. Appreciate any help offered, Thanks Helix_AlongCur...